#Need help

45 messages · Page 1 of 1 (latest)

bold bluff
#

so like i just started and i cant do the simpliest thing ever. basically Dice1 and Dice2. First, dice1 i suppose to fall, then Dice 2. doesnt work though. im dum 🥲

sturdy marsh
#

are dice1 and dice2 both parts, meshes or unionoperations?

#

and what kind of error did you get?

bold bluff
#

i dont think i got an error

#

it just

#

didnt wait

#

fell right away

sturdy marsh
sturdy marsh
runic osprey
#

i mean in the code

#

oh

sturdy marsh
#

wdym?

runic osprey
#

now i see

#

so were they un-ancored from the start?

sturdy marsh
#

I think so

sturdy marsh
restive laurelBOT
#

studio** You are now Level 3! **studio

runic osprey
#

yup

bold bluff
restive laurelBOT
#

studio** You are now Level 1! **studio

bold bluff
#

Cuz like dice 1 is suppose to fall. The wait and then dice2

#

Im just starting 🥲

bold bluff
#

doesnt work

runic osprey
#

try defining the Dice in variables and seting the ancor to true in a global script instead. like this:

local Dice1 = workspace.Dice1
local Dice2 = workspace.Dice2

Dice1.Anchored = true
Dice2.Anchored = true

Dice1.Anchored = false
wait(12)
Dice2.Anchored = false
#

by the way where is the script placed?

bold bluff
#

I got other problem

#

I cant change the cubes mass

runic osprey
#

what?

#

what do you mean?

bold bluff
#

Like

#

Mass

#

Uh

runic osprey
#

do you want the to fall faster?

bold bluff
#

No i just want it to be ligher

#

Pushable

#

Smth

runic osprey
#

hmm

bold bluff
#

hmm

runic osprey
bold bluff
#

Yes

runic osprey
#

i think you only can do it in scripts

#

by the way

#

where is your script located?