I have a button called ActionBIND
The thing I want to do is
local Listening = false
local SelectedKey = nil
ActionBIND.MouseButton1Click:Connect(
function()
if not Listening then
Listening = true
local Input
repeat
Input = game:GetService("UserInputService").InputBegan:Wait()
until Input.UserInputType == Enum.UserInputType.Keyboard or
Input.UserInputType == Enum.UserInputType.MouseButton1 or
Input.UserInputType == Enum.UserInputType.MouseButton2
do
end
SelectedKey = Input.KeyCode ~= Enum.KeyCode.Unknown and Input.KeyCode or Input.UserInputType
Listening = false
print(SelectedKey)
else
Listening = false
end
end
)
What I want to do is
When I click the button its listening for an input, it can be any keycode or MouseButtons
But. the issue is
When I'm listening for an input and I click the button again it registers the Input and starts listening again
How would I make it so when Im listening for an input and I click the button again It wont register the MouseButton1 and will print "Listening cancelled"