server
game.ReplicatedStorage.RemoteEvents.PassToClient2Event:FireClient(Player, Character.HumanoidRootPart.CFrame * CFrame.new(0, 5, 0.5), 2, CFrame.Angles(math.rad(-90), 0, 0), true)
client:
PassToClient2Event.OnClientEvent:Connect(function(CFrameArg, Duration, RotateByXAngles, PrimaryLotusTween)
ScreenModule.ChangeCameraCFrame(CFrameArg, Duration, RotateByXAngles, game.Players.LocalPlayer.Character.Humanoid, false, PrimaryLotusTween)
end)