#Why is my remoteEvent firing for everybody in the server?
19 messages · Page 1 of 1 (latest)
Not gonna read all that
Show us the script
Nevermind I fixed it
Before creating a post, try thinking first
But now I got this new issue, Why arer other players not able to heaa sound in a LocalScript
And you will fix it yourself without the need to create a useless post where you dont even give enough info
And I mean when they pick something up they dont hear anything
Because its a LocalScript
duh..
But when I pick something up I can hear something
Not like a sound in server script
This is gonna be so easy to exploit lol
ok
Huge tip: Dont use a local script and a remote event for something like this
Anyone with little scripting knowledge could just make a script like this and easily farm
while wait() do
game.ReplicatedStorage.RemoteEvent:FireServer("FallingBlock", 100000000)
end
easy cash
And if I do it like this and put the rest in a ServerScript. The point is that the ball will disappear on the client but not on the server. That's why I'm using a remoteEvent. I still find it hard to understand
** You are now Level 1! **
Use a server script to send to client to delete the item