#Why is my remoteEvent firing for everybody in the server?

19 messages · Page 1 of 1 (latest)

tall nymph
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Which doo you mean fireserver or fireclient

plain charm
#

Not gonna read all that
Show us the script

spiral zenith
#

Nevermind I fixed it

plain charm
#

Before creating a post, try thinking first

spiral zenith
#

But now I got this new issue, Why arer other players not able to heaa sound in a LocalScript

plain charm
#

And you will fix it yourself without the need to create a useless post where you dont even give enough info

spiral zenith
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And I mean when they pick something up they dont hear anything

plain charm
spiral zenith
#

But when I pick something up I can hear something

#

Not like a sound in server script

plain charm
spiral zenith
#

ok

plain charm
#

Huge tip: Dont use a local script and a remote event for something like this
Anyone with little scripting knowledge could just make a script like this and easily farm

while wait() do
  game.ReplicatedStorage.RemoteEvent:FireServer("FallingBlock", 100000000)
end

easy cash

spiral zenith
#

And if I do it like this and put the rest in a ServerScript. The point is that the ball will disappear on the client but not on the server. That's why I'm using a remoteEvent. I still find it hard to understand

celest mesaBOT
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studio** You are now Level 1! **studio

spiral zenith
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without the coin

plain charm
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Use a server script to send to client to delete the item