#custom signal recommendation
27 messages · Page 1 of 1 (latest)
What are you referring to when you speak of signals?
Do you mean events?
Signals are widely spread across science and engineering, game development as well
Well events are partially a build in signal
So i recommend using the term "events" instead of "signals"
Yet I wish to use custom signals
No, the official term is signals in lua
Why would I use a term that’s not actually an official lua term
Events are just a name for the 2 custom instances based around signals. Yet signals ~= events
Which version?
(Some of the signals we all know are OnPlayerAdded, OnCharacterAdded, Changed)
That’s not lua
Yes
That’s luau, in lua they prefer the term signal
Which version?
I gave them as examples of ones available in luau
Just go in and google them
I’m not going to have this argument
Do you know any signal modules you would recommend or not?
wrong chat
Cheers, I’ll look into it
me who uses bindable events:
Signals allow events to be dispatched and handled.
For example:
local signal = Signal.new()
signal:Connect(function(msg)
print("Got message:", msg)
end)
signal:Fire("Hello world!")