This is the code it told me to put in. SO that when you jump you 2x your speed
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local speedMultiplier = 2 -- Adjust this value to change the jump speed multiplier
character:WaitForChild("Humanoid").JumpPower = character:WaitForChild("Humanoid").WalkSpeed * speedMultiplier
-- Reset the JumpPower when the player lands
character:WaitForChild("Humanoid").StateChanged:Connect(function(oldState, newState)
if newState == Enum.HumanoidStateType.Seated or newState == Enum.HumanoidStateType.Physics then
character:WaitForChild("Humanoid").JumpPower = character:WaitForChild("Humanoid").WalkSpeed
end
end).