#how to fix this

17 messages · Page 1 of 1 (latest)

vast fog
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Depends on what you mean by "activate"

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@tawdry mauve

tawdry mauve
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It is the state in which the tool is equipped and the skill is activated by clicking on it

rocky edgeBOT
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studio** You are now Level 1! **studio

vast fog
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This is most conveniently achieved through a custom hotbar

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Otherwise, you can force the player to unequip a tool if they equip it, and then make them re-equip the locked-in tool. It's best you script the other tools not to work while a skill is active, too

tawdry mauve
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thx so mucvhhchchch

tawdry mauve
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But I can't figure out how to script a skill that won't trigger other skills while it's being activated. Do you have any videos or anything that might help?

vast fog
tawdry mauve
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No, am did not create those skills

vast fog
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I don't understand how that relates to my question

vast fog
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How can you be sure if a skill could activate another if so?

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I can think of no design that could lead to that possibility, not one that doesn't explicitly invite it

tawdry mauve
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Ah, I was mistaken and mistaken in my translation. The correct translation is that I don't know the code for the script that says, "If you activate one skill, you cannot activate another," so if you know of a video or something that might be helpful, I'd appreciate it if you could let me know

vast fog