#Any Humanoid:MoveTo Alternatives?
11 messages · Page 1 of 1 (latest)
My code so far ```lua
local Zombie = script.Parent
local Waypoints = workspace.Waypoints
for wp=1, #Waypoints:GetChildren() do
Zombie.Humanoid:MoveTo(Waypoints[wp].Position)
Zombie.Humanoid.MoveToFinished:Wait()
end```
** You are now Level 1! **
pathfinding,
Can you send me the documentation link?
Thanks boss
👍
Question, is this intensive on the server? Like if im going to have 50+ characters using pathfinding
would that potentially lag my game
depending on what youve got going on