#Any Humanoid:MoveTo Alternatives?

11 messages · Page 1 of 1 (latest)

valid anchor
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The black things are what im making it move to, the "waypoints"

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My code so far ```lua
local Zombie = script.Parent
local Waypoints = workspace.Waypoints

for wp=1, #Waypoints:GetChildren() do
Zombie.Humanoid:MoveTo(Waypoints[wp].Position)
Zombie.Humanoid.MoveToFinished:Wait()
end```

quartz tangleBOT
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studio** You are now Level 1! **studio

untold anvil
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pathfinding,

valid anchor
untold anvil
valid anchor
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Thanks boss

untold anvil
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👍

valid anchor
# untold anvil 👍

Question, is this intensive on the server? Like if im going to have 50+ characters using pathfinding

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would that potentially lag my game

untold anvil
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depending on what youve got going on