#pass an object through :connect
14 messages · Page 1 of 1 (latest)
what you could try is putting the parts in a folder and using a for loop on the folder and get something like this:
for i,v in pairs(workspace.Folder:GetChildren()) do
v.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
v.Anchored = false
end
end
end
might i ask what is "hit" in this situation?
hit is the thing that touched the part#
in the code I sent I assumed u only wanted it to fall if players touched it?
Try the dots in the top right and click delete
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