#force chat bubble
52 messages · Page 1 of 1 (latest)
** You are now Level 5! **
game:GetService("TextChatService"):DisplayBubble(game.Workspace.<playermodelname>.head, "Hello world!")
iunno i just used the new chat service
how do you want that to trigger?
Idk
i mean i cant rlly make anything with that
Maybe when you say in chat force?
!chat all "message"
Yeah
alr but I can't rlly work on it rn im tryna make somethin

i suggest you learn scripting, ik its annoying for me to say but its ur best option
I watched like 100 of those tutorials and learned nothin
jus learn what you need to learn
look up "how to use chatservice" on yt
also learn if statements and basic syntax
its required
I'll try...
local commandPrefix = "force" "force everyone"
local sentence = "Hello"
game.Players.PlayerAdded:Connect(function(player)
player.Chatted:Connect(function(message)
if message:lower() == commandPrefix then
for _, otherPlayer in pairs(game.Players:GetPlayers()) do
local bubble = Instance.new("BillboardGui")
bubble.Parent = otherPlayer.Character.Head
bubble.Adornee = otherPlayer.Character.Head
bubble.Size = UDim2.new(0, 200, 0, 50)
bubble.StudsOffset = Vector3.new(0, 3, 0)
bubble.AlwaysOnTop = true
local textLabel = Instance.new("TextLabel")
textLabel.Parent = bubble
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.BackgroundTransparency = 1
textLabel.Text = sentence
textLabel.TextColor3 = Color3.new(1, 1, 1)
textLabel.FontSize = Enum.FontSize.Size18
end
end
end)
end)
But its not working
@vast quail
Did you make that?