#so im doing a timer that teleports you to the part
26 messages · Page 1 of 1 (latest)
wait(1)
player = game.Players.LocalPlayer
local LowerTorso = player.Character.LowerTorso
local debounce = false
function teleport()
if not debounce then
debounce = true
LowerTorso.CFrame = game.Workspace.tp.CFrame
end
end
wait(10)
script.Parent.Frame.time.Text = ("20 seconds remain...")
wait(10)
script.Parent.Frame.time.Text = ("10 seconds remain...")
wait(10)
script.Parent.Frame.time.Visible = false
game.Workspace.LightNSound.intermission:Play()
script.Parent.dark:Play()
print("phase 1")
wait(0.5)
print("phase 2")
script.Parent.Frame.BackgroundTransparency = 0
wait(3)
print("phase 3")
script.Parent.call:Play()
script.Parent.Frame.welcome.TextTransparency = 0
wait(4)
print("phase tp")
teleport()
wait(1)
print("phase des")
script.Parent:Destroy()
wdym? i cant see the problem?
can you send me the correct script then?
It's a local script ?
First, Im sure LowerTorso is nil
No, but if you do print(LowerTorso) it migh be nil
Because character is not loading that fast
wait I see you have a wait... Also, the variable "LowerTorso" is getting "created" right before you enter the game plus one second because of that wait
then what should i change it to?
** You are now Level 3! **
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atleast it fixed my problem😬