#this doesnt make any sense at all
111 messages · Page 1 of 1 (latest)
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SEND THE DAMN SCRIPT
What? no fucking way
Say the fucking error
Are you idiot?
u changed to PlayerGui
WE FIXED THAT FUCKING ERROR dumbass
my ass
My car is broke, I have a flat tier, I fix the tier, the car still doest work, is the tier the problem? moron
tire*
im dumb
Still, not as dumb as this guy
No way in hell is the same error
You dumb, dumb or dumb? Have you never seen a car in real life or what?
that was an example
creeper explption
a0 english
no lol
player:WaitForChild("PlayerGui"):WaitForChild("shopgui"):WaitForChild("shopFrame").Visible = false
You can use WaitForChild/FindFirstChild like for any instance
use
this
idk if i spelled ur things names right
oh God, one wait is enough
cuz you dumb dumb and we dumb dumb
Show the script
I have a feeling you did it wrong
what if u just rewrite the script
maybe try script.Parent.Activated for the textbutton
ok
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Why are you using remote events for something like that? what a waste lol
if he wants to optimize code he shouldnt use it but it works so it works
Omg good job, you use a remote event for something stupid, good job
Lets be serious dude, if we were in his place, we wouldve fix that in seconds
i mean i've made a ton of close gui buttons in the past
never had a problem like this guy
so idk what would happen if i did
GUIObject.MouseButton1Click doesn't have return
???
where did you come up with this
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script.Parent.MouseButton1Click:Connect(funtion()
local gui = script.Parent.Parent
gui.Visible = not gui.Visible
end)
easy
its a localscript so one other fix could be to just use game.Players.LocalPlayer for a more ensured way you get the actual player
besides you shouldn't handle gui with a serverscript
wrote it on mobile
it will hack the mainframe
playergui means only that player
screengui is all player
or the thing that gets given to all playergui
You will escape the matrix
if its localscript it wont
Even if its server script, if done correctly, it will work only for the player gui
** You are now Level 12! **
ye
but thats slightly harder
Nope
Same script as this one lol
does ur open button have a thing that checks if its closed
What do you expect? If you close your notebook, can you still write in it?
wait a
just dont use an if statement to check if its open at all
cause if u make something visible twice its still visible
then the close button can close it
Same shit but in a different button
is that a proximity prompt
script.Parent.Triggered:Connect(function(player)
player.PlayerGui.shopgui.shopframe.Visible = true
end)
how
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whagt
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Thats for a proximity :(
