#phasing
21 messages · Page 1 of 1 (latest)
User input service
??
im new to scripting i have no idea what u said mb
Well basically you use the service in roblox scripting called user input service, this function allows to run functions through a enum key like Enum.Keycode.Q
I dont know much about it but that's the main thing you're gonna be working with if you're going to make that system
A quick way I think is by making a custom collision group and then, when a player press like @hasty gyro said Q, they change set their collisions to that collisions group, enabling them to phase through the wall you specified
what do i like insert this input service in a script or smth? if so how do i?
local uis = game:GetService("UserInputService")
Start your script off with this
then what do i do after that
and make so that when you press q the "canColide" property of the characters are turned off
are you just new to scripting or do you just not know anything about it
Im new to scripting yh
You should be able to make it by yourself though
Hmmm
Just use normal lua logic
idk how to do that lol
is this your first time scripting?
not really i mostly rely on youtube toturials
but on my own yeah