#how would i make it so the velocity Y isn't affected at all by the lookvector loop?
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** You are now Level 1! **
actually no
use vectorforce
or you could set the velocity to the velocity it already has
because im pretty sure its happening because the velocity of the y is being set to 0
instead of being added by 0
mb
i meant vectorvelocity
linearvelocity
i meant
so u basically just have to change ForceLimitMode
to PerAxis
and both of them dont add it just attempts to set a force that goes any speed needed
not multipile forces tho
idk what addforce is
just use linervelocity
they are less complicated than velocity
they are a alternative for velocity
either way you gotta get used to using constraints
its in scripts
also is linearvelocity
vectorforce dont exist
same way u were before ig
dont put script.Parent.LinearVelocity.ForceLimitMode = Enum.ForceLimitMode.PerAxis in the loop
so it doesnt delay it at all
also you would have to do MaxAxesForce = vector.new(anyvalue,0,anyvalue)
** You are now Level 2! **
probally would be a waste of money ngl
roblox wont game back the money though
and its not built off spaghetti code its built off older code
😔
bruh
yes
the force limit is not being set anywhere
also you would have to do MaxAxesForce = vector.new(anyvalue,0,anyvalue)
should not be in magintude values
so thats probally why
MaxAxesForce = vector.new(anyvalue,0,anyvalue) under where u set the per axis if u dont ever wanna change it or under look

🤦♂️
max axes force is the force along all axis
so u can change the force invidually
bro just do as i say
^
ok
ur welcome