#how would i make it so the velocity Y isn't affected at all by the lookvector loop?

47 messages · Page 1 of 1 (latest)

zinc canopy
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just use alginposition

carmine ginkgoBOT
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studio** You are now Level 1! **studio

zinc canopy
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actually no

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use vectorforce

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or you could set the velocity to the velocity it already has

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because im pretty sure its happening because the velocity of the y is being set to 0

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instead of being added by 0

zinc canopy
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mb

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i meant vectorvelocity

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linearvelocity

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i meant

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so u basically just have to change ForceLimitMode

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to PerAxis

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and both of them dont add it just attempts to set a force that goes any speed needed

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not multipile forces tho

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idk what addforce is

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just use linervelocity

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they are less complicated than velocity

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they are a alternative for velocity

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either way you gotta get used to using constraints

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its in scripts

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also is linearvelocity

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vectorforce dont exist

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same way u were before ig

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dont put script.Parent.LinearVelocity.ForceLimitMode = Enum.ForceLimitMode.PerAxis in the loop

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so it doesnt delay it at all

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also you would have to do MaxAxesForce = vector.new(anyvalue,0,anyvalue)

carmine ginkgoBOT
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studio** You are now Level 2! **studio

zinc canopy
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probally would be a waste of money ngl

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roblox wont game back the money though

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and its not built off spaghetti code its built off older code

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😔

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bruh

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yes

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the force limit is not being set anywhere

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also you would have to do MaxAxesForce = vector.new(anyvalue,0,anyvalue)

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should not be in magintude values

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so thats probally why

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MaxAxesForce = vector.new(anyvalue,0,anyvalue) under where u set the per axis if u dont ever wanna change it or under look

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🤦‍♂️

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max axes force is the force along all axis

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so u can change the force invidually

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bro just do as i say