#Fire events not working
17 messages · Page 1 of 1 (latest)
local RS = game:GetService("ReplicatedStorage")
local UIS = game:GetService("UserInputService")
local part = game.Workspace.Part
local deletePart = RS:WaitForChild("RemoteEvent")
UIS.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.R then
deletePart:FireServer()
print("Part destroyed!")
end
end)
local RS = game:GetService("ReplicatedStorage")
local deletePart = RS:WaitForChild("RemoteEvent")
deletePart.OnServerEvent:Connect(function(player, part)
print("ran")
part:Destroy()
end)
deletePart:FireServer(part)
bro what 
this as well
@gilded pulsar do you have the console open
tried that
** You are now Level 5! **
