local TweenService = game:GetService("TweenService")
local TweenInfos = TweenInfo.new(
1,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out,
1,
true,
3
)
local Tween
local goal = {}
goal.Position = Vector3.new(OpenDoorPosition) -- this is a part above the door for it to move to
Tween = TweenService:Create(PromptObject.Parent, TweenInfos, goal)
Tween:Play()
#Tween Doesn't Work
74 messages · Page 1 of 1 (latest)
it just doesn't work
nothing happens
i just want the part to move up
ITS JUST A PART
i have no idea why it ain't working
😐
Prompt object?
What is the open door position
Make sure it isn’t the position you alread have
At*
PromptObject is just the proximityprompt
i really just want the part to move up 12 studs
thats it
fixed it
local tweenGoal = {Position = PromptObject.Parent.Position + Vector3.new(0, 8,0)}
local tween = TweenService:Create(PromptObject.Parent,tweenInfo,tweenGoal)
tween:Play()
I think I found a better way at determining a players distance from a part than using magnitude
Use the proximitypromptservice's promptshown (set the proximityprompt distance to whatever distance you want). Then have a local script that checks whenever it is shown and run a remoteevent.

Should work
it does
and you can also use prompthidden to check when they walk away
this is revolutionary
fuck magnitude
i hate it
this is wayy easier
wait how can i make sure the door goes to exactly that point
Tween does that
like instead of relatively 8 studs higher
Get the position of the door template
cause like if a player runs back and forth it will mess the tweening up since its relative
nvm
I’m not copying any game
Also how could it look similar to anything
It’s barebones
The door sound is from SCP if you are thinking of that
No u
I have your exact coordinates, say you’re sorry or I will have your house teleported to the void.
I will steal ur bike
I’ll take one of your kidneys
no there was a game thats the same idea
Half Dead
thats the game
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looks like you're making something similar
Yes
It’s gonna be crazy cool to script the bomb system
Basically you have a grid of 0s.
You place random bombs.
you can add a beeper as a game pass