#Passing Parameters Via FireServer
16 messages · Page 1 of 1 (latest)
and here are my scripts:
localscript:
local runService = game:GetService("RunService")
local replicatedStorage = game:GetService("ReplicatedStorage")
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local ghostBrick = game.ReplicatedStorage.GhostBrick:Clone(); ghostBrick.Parent = game.Workspace
local placeBrick = replicatedStorage:FindFirstChild("PlaceBrick")
local gridSize = 2.2
local function snap(initialValue)
local roundedValue = math.floor(initialValue/gridSize)*gridSize
return roundedValue
end
local function move()
local mouseX = mouse.Hit.Position.X
if mouseX > -48.4 and mouseX < 50.4 then
ghostBrick.Position = Vector3.new(snap(mouse.Hit.Position.X), 4.15, 0)
end
end
local function onMouseClick()
local positionX = ghostBrick.Position.X
placeBrick:FireServer(positionX)
print("fired to server")
end
runService.RenderStepped:Connect(move)
mouse.Button1Up:Connect(onMouseClick)
script:
local replicatedStorage = game:GetService("ReplicatedStorage")
local brick = replicatedStorage.Brick
local placeBrick = replicatedStorage:FindFirstChild("PlaceBrick")
local function newBrick()
local cloneBrick = brick:Clone(); brick.Parent = game.Workspace; brick.Position = Vector3.new(0, 4.15, 0)
end
placeBrick.OnServerEvent:Connect(newBrick)
oh and I am trying to use positionX for the x position of cloneBrick
local replicatedStorage = game:GetService("ReplicatedStorage")
local brick = replicatedStorage.Brick
local placeBrick = replicatedStorage:FindFirstChild("PlaceBrick")
local function newBrick(player, positionX)
local cloneBrick = brick:Clone(); brick.Parent = game.Workspace; brick.Position = Vector3.new(0, 4.15, 0)
end
placeBrick.OnServerEvent:Connect(newBrick)
.OnServerEvent passes the player parameter as its first no matter what, to index the player which fired the event, then starts the parameters you sent
@cold jungle
np
I'll let you know if that worked :)
ping me if you need further explanation/assistance