P.S: its in a local script in starter pack
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character
if not character or not character.Parent then
character = player.CharacterAdded:Wait()
end
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local spiritBomb = game.ReplicatedStorage:FindFirstChild('SpiritBomb')
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local runService = game:GetService('RunService')
mouse.KeyDown:Connect(function(key)
if key == 'v' then
local head = player.Character.Head
local spiritBombClone1 = spiritBomb:Clone()
spiritBombClone1.Parent = workspace
spiritBombClone1:SetPrimaryPartCFrame(head.CFrame * CFrame.new(0, 15, 0))
local head = player.Character.Head
local spiritBombClone2 = spiritBomb:Clone()
spiritBombClone2.Parent = workspace
spiritBombClone2:SetPrimaryPartCFrame(head.CFrame * CFrame.new(10, 15, 0))
local head = player.Character.Head
local spiritBombClone3 = spiritBomb:Clone()
spiritBombClone3.Parent = workspace
spiritBombClone3:SetPrimaryPartCFrame(head.CFrame * CFrame.new(0, 15, 10))
wait(1)
local cf = spiritBombClone1:GetPrimaryPartCFrame()
local cf = spiritBombClone2:GetPrimaryPartCFrame()
local cf = spiritBombClone3:GetPrimaryPartCFrame()
local hit = mouse.hit
wait(0.5)
for i = 1, 30 do
spiritBombClone1:SetPrimaryPartCFrame(cf:Lerp(hit, i/30))
runService.RenderStepped:Wait()
spiritBombClone2:SetPrimaryPartCFrame(cf:Lerp(hit, i/30))
runService.RenderStepped:Wait()
spiritBombClone3:SetPrimaryPartCFrame(cf:Lerp(hit, i/30))
runService.RenderStepped:Wait()
end
```
** You are now Level 3! **