#Detect which face is closest to player

4 messages · Page 1 of 1 (latest)

lost knot
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Well you could get the direction from the player to the part and shoot a ray and check the normal

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local direction = (playerPosition - partPosition).Unit is to get the direction if im not mistaken

twilit walrus
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Cast a ray to each side of the part and compare the distance between both to your character (the smaller distance being the face closer to you)

waxen flume