#Can't seem to :destroy() colocorrection in lighting

40 messages · Page 1 of 1 (latest)

loud turretBOT
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studio** You are now Level 9! **studio

merry ember
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I am totally new to scripting, but something in my mind tells me that u could do: game.Lighting.ColorCorrection = false

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But I even idk what colorcorrection is. Just thought that it might work

rugged crane
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Nope

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It’s not a bool value

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Nor it can be disabled in properties

merry ember
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Oh

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well now I know something about that color correction. Sorry but I won't be able to help ya.

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Or maybe? I've found something in the devforum archive, idk if it works.

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game.Lighting.ColorCorrection.Enabled = false

frozen pivot
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I think you need to use waitforchild:("ColorCorrectionEffect")

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oh sorry

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:waitforchild("ColorCorrectionEffect")

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@merry ember

loud turretBOT
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studio** You are now Level 2! **studio

merry ember
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?

frozen pivot
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try my method

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oh sorry

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not you

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shit

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im stupid

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but

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for you too

merry ember
frozen pivot
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nuh uh 🥸

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@rugged crane

rugged crane
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I will try once I am home

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🙏🏻

frozen pivot
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okey

rugged crane
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still doesn't

rugged crane
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fixed it though

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Using GetPropertyChangedSignal

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Coulda done it wayyyy sooner

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scripting moment

frozen pivot
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holy shit

rugged crane
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local transition = game.ReplicatedStorage:WaitForChild("Transition")

transition:GetPropertyChangedSignal("Value", true):Connect(function()
        lighting.ColorCorrection:Destroy()
end)```
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Just in case anyone needs this too