#💡 The SFX role should be split into two different roles, SFX and Composer. Allow me to explain th...

1 messages · Page 1 of 1 (latest)

native caveBOT
digital isle
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I think it's a good idea to make a distinction between effects and music, I've met some really good composers but they didn't do sfx work.

brisk pebble
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Yeah, its pretty interesting that not much has been done to combat this issue given how apparent it is to people who are in the SFX role.

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Exactly, they are two completely different beasts from one another

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At what point do server suggestions actually become seen by mods?

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Alright I have a goal to reach now

tacit wraith
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even as an og with sfx role for 2 years

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i think there are problems

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Splitting the SFX role into two separate roles may lead to less unity within the community. Instead of having a unified group of people interested in audio-related aspects, there would be separate groups for composers and sound designers. This could result in reduced interaction and collaboration between the two groups, ultimately weakening the overall community

By creating a specialized role for sound designers, you may limit the number of people who are interested in taking on that role. Sound design is already considered a niche area, and by further subdividing it, you may end up with a smaller pool of individuals who actively participate in that aspect of game development. This could make it harder for developers to find suitable sound designers for their projects.

If there is already a larger population of composers compared to sound designers, separating the roles could lead to an overrepresentation of one group and an underrepresentation of the other. This could affect the overall dynamics and collaboration within the community.

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@brisk pebble

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and this all is comming from a primary sound designer and secondary music composer

brisk pebble
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I see where you are coming from, but as you mentioned, there is already a large disparity between the amount of sound designers in comparison to composers. This makes it difficult for sound designers to have a cohesive group of people that they are able to communicate about SFX related things only, as SFX and music are very different in nature. Also I would like to respectfully disagree with the argument of the split causing less representation of sound designers. If anything, I believe it would bring more because the SFX role is dominated by composers, and there is little sound designers as is, so my thought process is that if they were to have their own role they could be represented more equally in the community as they have a different skill set than composers.

tacit wraith
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this just wont make sound producers dominoating they will become minority and will be left out from the audio-making role

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when i first joined i also had this confusion that if there is sfx why is there no music composer role

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  1. all audio related developement is just together for not making any minority left out
  2. the name "SFX" is short simple and logical + it was taken as a name because if the role name was too long it will just look like a mess
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and even as a sound producer for 2+ years in this server i have never had a problem with this system

brisk pebble
# tacit wraith 1) all audio related developement is just together for not making any minority l...

The point of allowing sound designers to have their own role is so that they become less of a minority, as having a mors tightly knit community of sound designers will allow them to foster the growth of their community by providing cohesive and practical advice to newcomers. Although putting SFX designers and composers in the same role technically doesn't leave anybody out, it actually leaves out the sound designers, because their messages become obsolete quick due to the large amount of composer messages flooding them out, and by that logic, leaving out the minority as well. I understand the idea of "maintaining a larger community", but doing so in such a fashion causes more of a disparity rather than if there were different groups. Also for the role names they can stay simple. Sound design would be "SFX" and music making would be "Composers."

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There may not be much issue with the current system, but I believe it could be better. You do not have to agree, but that is my philosophy👍

tacit wraith
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good resoning but still cant convince me
also how can you expect a random fart sound be a running topic in a channel
people can just say "cool bro 👍" and continue life

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@brisk pebble are you a sound designer

tacit wraith
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why even care

brisk pebble
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To make it better

tacit wraith
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no sound producer has any problem

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the current system is fine

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no need to divide it

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though i must say as @slim panther is more of a composer than a sound producer we need a "sfx" role mod

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nice songs btw

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and i think each skill role must have 2 mods to remove bias

slim panther
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Something else I've considered is requiring people to show proficiency in both music and sound design before they can get ranked

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But for that to be implemented would require a rank reset

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Which is also something being discussed internally

tacit wraith
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i have mostly listen music from you

slim panther
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I don't post my sound design because it's easier to steal and harder to take down if that happens

tacit wraith
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fair

arctic gale
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I'm sorry but I don't think I've seen a single person in #🎹︱sfx actually do sound effects for games

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This seems unnecessary and seems like more to moderate.

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If we do this then we should split GFX up into drawing and 3D stuff, which we shouldn't as that's also unnecessary

brisk pebble