#Humanoid:GetPropertyChangedSignal("Health") breaks after character resets
27 messages · Page 1 of 1 (latest)
Game starts. I made it so when the character spawns but that didnt change anything
The property signal just completely stops connecting. It doesn't even print test
You have to put the script in StarterCharacterScriptsw
Ah
Well it is connecting now
Okay sweet
My bad
I tried earlier and it had no effect
why do people delete the thread message when they find their solution
other people can learn from this
Apologies I just assumed that was how it should be done
So people can find the top ones better
ur good no worries
Idk now that I think about it thats silly
Thanks for the help
this isnt entirely necessary btw
you can have a serverside script listening for propertychanges of playercharacters too
but as long as your solution works for your use case, no need to change i guess
You are supposed to update the humanoid to the player new character whenever the player resets (die)