Should variables like player stats(health, strength, etc) be in a server script so exploiters can't change the variables and if so, how can I make the server script "personalized" to a client then? Like if I had a server script that has the player's health variable how can I make that personalized to a specific player, is it even possible or do I have to make a table of health values that are paired with a player?
#Should variables like player stats(health, strength, etc) be in a server script?
4 messages · Page 1 of 1 (latest)
Make a table with the stats for each player eg.
local PlayerStats = {
BuiltToWreck = {
Strength = 200,
Coins = 24
},
GreaterPlays= {
Strength = 900000,
Coins = 221
}
}
You could even use the player instance as the index for the table if you wanted to
gotcha thanks