#Simple Jump Script Not Working

7 messages · Page 1 of 1 (latest)

carmine berry
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you can just do

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Humanoid.Jumping:Connect(function()

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and then go

short cove
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I altered the script to have no bugs while utilizing that and for some reason the jump power just isnt changed seemingly as my character always jumps at the same height. Here is the updated script. ```--Input and Player service for recieving input from players
Userinputservice = game:GetService("UserInputService")
Players = game:GetService("Players")

--Variables for character's humanoid aspect along with individual jump boosting power
local jumpBoostPower = 50
local Humanoid = Players.LocalPlayer.Character and Players.LocalPlayer.Character:FindFirstChild("Humanoid")

--Grabs local player character along side humanoid child that will be affected when player is jumping
if Humanoid then
Humanoid.Jumping:Connect(function()
Humanoid.UseJumpPower = true
Humanoid.JumpPower += jumpBoostPower
end)
end

final thorn
short cove
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Alr ill check right now using a print value

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I moved the script from playerScripts to characterScripts and it works fine now. Thanks for the help!