Code:
if (script.Parent.Steer==-1) then
script.Parent.Parent.Wheel_BackRight.Orientation = Vector3.new(0.001, 111.955, 0.001)
script.Parent.Parent.Wheel_BackLeft.Orientation = Vector3.new(0.001, 111.955, 0.001)
script.Parent.Parent.Wheel_FrontLeft.Orientation = Vector3.new(0.001, 111.955, 0.001)
script.Parent.Parent.Wheel_FrontRight.Orientation = Vector3.new(0.001, 111.955, 0.001)
script.Parent.Turn.angularvelocity=Vector3.new(0,TurnSpeed,0)
print("played all tweens, left")
elseif (script.Parent.Steer==1) then
script.Parent.Parent.Wheel_BackRight.Orientation = Vector3.new(0.001, -111.955, 0.001)
script.Parent.Parent.Wheel_BackLeft.Orientation = Vector3.new(0.001, -111.955, 0.001)
script.Parent.Parent.Wheel_FrontLeft.Orientation = Vector3.new(0.001, -111.955, 0.001)
script.Parent.Parent.Wheel_FrontRight.Orientation = Vector3.new(0.001, -111.955, 0.001)
script.Parent.Turn.angularvelocity=Vector3.new(0,-TurnSpeed,0)
--right
print("played all tweens, right")
elseif (script.Parent.Steer==0) then
script.Parent.Parent.Wheel_BackRight.Orientation = Vector3.new(0.002, 0, 0)
script.Parent.Parent.Wheel_BackLeft.Orientation = Vector3.new(0.002, 0, 0)
script.Parent.Parent.Wheel_FrontLeft.Orientation = Vector3.new(0.002, 0, 0)
script.Parent.Parent.Wheel_FrontRight.Orientation = Vector3.new(0.002, 0, 0)
script.Parent.Turn.angularvelocity=Vector3.new(0,0,0)
print("played all tweens, normal")```
** You are now Level 2! **