Docs say
For each Roblox game server, there is a limit of 500 HTTP requests per minute. Exceeding this may cause request-sending functions to stall entirely for about 30 seconds.
What exactly does this mean?
- Is it rolling or bucketed?
- What is being ratelimited? Creating requests? Like if my server takes several minutes to end its http response can there be 1k requests in flight that were initiated across 2 minutes?
Thanks!