here is a server script :
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local event = ReplicatedStorage:WaitForChild("2")
for _, player in pairs(game.Players:GetPlayers()) do
event:FireClient(player, player.Name)
end
a local script inside a tool :
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local event = ReplicatedStorage:WaitForChild("2")
event.OnClientEvent:Connect(function(playerName)
print("Received player name:", playerName)
end)
so im trying to make the server event check the players then send it to the local script by an event so the problem that its not printing it .
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