#need help with rays and mesh part size changing
12 messages · Page 1 of 1 (latest)
To get a smooth result, you will need to be using RunService.RenderStepped on the client so that your client fires rays every frame of the client, regardless of what the server is doing.
yes i know that
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I just need to know how to make the range circle get changed
need help with rays and cylinder deformation
Change in what way?
look at the reference
ill send a vid
I’ve recently been working on a small side project. It is another tower defense game yeah I will clearly stick to that genre for really long, it seems like the best one to work in right now. Anyways, to the point, I wonder if just making tower battles with realistic range is enough for a tower defense game nowadays. Most tower defense game deve...
that range working
need help with rays and mesh part size changing