#How do I import my Combat animations into a LocalScript?
16 messages · Page 1 of 1 (latest)
you need to save these animations to roblox, obtain their id, and then load them using an Animator into a humanoid
you can then manipulate tracks
i see
is there a certain way i need to type them in
like
for exmaple
oh alright
makes more sense now
find the AnimSaves model, and for each Keyframe sequence, right click and find save to roblox

you can then obtain the id of the animation by copying it in the proposed menu or by going to https://create.roblox.com/dashboard/creations
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