#Shadow Detection
13 messages · Page 1 of 1 (latest)
cast a ray from the part to all the lightsources around
thats the best way
you can use lighting:GetSunDirection() or someting
I didn't know that was a thing
I checked the API reference, but assumed no such function would exist 😂
Thaught about that?
maybe only check a bit lower, like ony the bottom corners or feed
and increase your local RAY_LENGTH
a bit like 300 or something
Yeah ray length way too short
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