#It isnt going back to the old position
17 messages · Page 1 of 1 (latest)
What the what? This is so cursed....
Mind to tell us when you are creating these variables?
local startPos = part.Position
local endPos = part.Position + Vector3.new(0,0,100) -- (+ or -, depends on which direction you want)
local tweenStart = ts:Create(part, info, {Position = startPos})
local tweenEnd = ts:Create(part, info, {Position = endPos})
tweenEnd:Play()
tweenEnd.Completed:Connect(function()
tweenStart:Play()
end
But you you can just change reverse to true in your TweenInfo
i'm working on a wall punch kinda game
** You are now Level 1! **
At line 8, change from false to true
on line 26 i added - Vector3.new(0,0,100) and i changed false to true
the wall stays on the same position
it instandly gos back now
so not when i touch the part
if i turn line 8 on true it go away and instandly go back