#💬 Universeʹs Feedback
1 messages · Page 1 of 1 (latest)
Might wanna work on the clipping
working on collisions for this, although its kinda hard since its using bones.
Yeah I'm not sure how bones work
its like attachment
You could maybd use client cast?
never used it before
Introduction ClientCast is a performant solution to melee hitboxes, allowing you to provide a smooth and lagless combat experience for your players. Why? Because ClientCast was designed with User Experience (UX) in mind - by calculating the hitbox on the client, not only is there no visual delay for when the player hits someone, but the player w...
Not sure if this could work for my situation, what I really need is a way to make attachments collidable with the player and other objects but not applying force onto the players
physics!!!