#💬 SomeGlitchyDudeʹs Feedback
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luigis mansion vibes
I updated it a bit more to give a horror feel and mess with certain settings
nothing too major
also the title is a lie its just some joke lol
make it less "instant"
what exactly less instant
tween the player rotation so he slowly moves towards the mouse rather than snapping
same thing with the walkspeed, when he stops moving make it low, and tween it to a higher walkspeed when he starts walking, just to make it smoother
at around 0:10 you can see the mouse snapping around
I'm aware that's a studio/mouse target filter issue
Oh wait finally read all of it
This is for cam follow,correct?
Basically standing still tweets slow
Moving tween fast
You can tween the part the camera is smoothly and achieve a nice effect.
I'll try it
My dumbass made some things tween and some things update on while true do task.wait()
Lerp
Or lerp it yes
Overall I like tween more
I tweened it 
ok so I actually tweened it
thats going to add a bit of difficulty lel
Imagine getting fucked over because your character didnt turn fast enough
love how tweeninfo.new(0) causes this
tween has issues that I have no idea how to fix
Use lerp man……
How will lerp be better?
Also it's prolly cause I was doing hrp rather than upper torso
because tween is designed to only go from a to b although it works as well for that case your basically doing ```lua
tween:Create():Play() --Making new tweens every frame or whatever to follow the mouse
isnt lerp pretty muc the same in that regard?
yes but it doesnt make sense to use tween
"Tweening is good for animations such as opening a door without physics. Lerping is good for having something constantly animate to a part or place, such as the camera hovering over the player." -someone on devforums
Ah I see
I've never really used lerping before. Could you give a couple tips on it?
Or I can just look it up
the main idea is splitting the start to the goal with alpha being the percent
then you keep doing that until you reach your goal
Im getting a weird bug with it
wait screenshoit doesnt show
basically hes having a seizure
Im not used to lerp and I fixed it
thought it was like tween and higher number = slower but I was wrong
so lerp has one less issue compared to tween yet has the same issue where the character wont face the mouse while moving
it has the same issue as the steeped with just updating the postion on the y axis but not for the x or z
turn off character auto rotate in the humanoid
Didn't know that was a thing
;)
Do you know if it will break anything?
not that i can think of
setting it to false just disable auto rotation so that the custom one can handle it
this was the solution
tysm
dk how good the recording clip is but I tried to do what you said
acceleration is another thing
when player isnt moving the lerp is faster but when moving lerp is slower
just lerp the camera first
camera tweens, character head/waist tweens, and the hrp position lerps
tweening the hrp causes shakiness
lerping cam and head turn doesnt feel as smooth
i dont feel the smoothness on the camera
TweenService:Create(MainCamera, TweenInfo.new(0), {
CFrame = CFrame.lookAt(MainCamera.Position, Vector3.new(
HumanoidRootPart.Position.X,
HumanoidRootPart.Position.Y,
HumanoidRootPart.Position.Z
))
}):Play()
and the player camera is locked to the main camera
isnt TweenInfo.new(0) instant 💀
its 0.5 now
now that has smoothness