#Dices, not going in the new position.

37 messages · Page 1 of 1 (latest)

wispy mural
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@signal sparrow since these are not models, can’t you just set the position??

cinder grotto
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game.LocalPlayer.PlayerGui:WaitForChild("ScreenGui").TextButton...

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Instead of startergui

wispy mural
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Don’t use starter gui I forgot

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I didn’t look

candid arch
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MoveTo() doesn't work for parts, at least I swore they don't work for parts

cinder grotto
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Dice.Position = Vector.new(...)

candid arch
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why not use linearforce?

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that will look better

wispy mural
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Just set the position, right?

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I think he’s trying to make it so it’s un anchored and it just falls

signal sparrow
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LocalPlayer is not a valid member of DataModel "Game"

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the output givem e that error

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why?

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i solved

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simply im idiot because i don't put the script on text button

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lol

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thank you fro the help

wispy mural
signal sparrow
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wait

dusty widgetBOT
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studio** You are now Level 1! **studio

signal sparrow
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it tp the dices

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but dices didn't fall down

cinder grotto
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unanchore it

signal sparrow
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it don't works too

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this is the script (don't care about orientation is another one thing i put randomly)

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dices are unanchored

candid arch
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like LinearForce

signal sparrow
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ok let me try

signal sparrow
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it don't works because i use local script

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i solved

candid arch
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Less random

signal sparrow
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i don't use nothing like that

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i simply use a normal script