#Dices, not going in the new position.
37 messages · Page 1 of 1 (latest)
game.LocalPlayer.PlayerGui:WaitForChild("ScreenGui").TextButton...
Instead of startergui
MoveTo() doesn't work for parts, at least I swore they don't work for parts
I don’t think they do
Dice.Position = Vector.new(...)
Just set the position, right?
I think he’s trying to make it so it’s un anchored and it just falls
yes
LocalPlayer is not a valid member of DataModel "Game"
the output givem e that error
why?
i solved
simply im idiot because i don't put the script on text button
lol
thank you fro the help
It’s because you need a local script
wait
** You are now Level 1! **
unanchore it
it don't works too
this is the script (don't care about orientation is another one thing i put randomly)
dices are unanchored
if you want the dice to get launched then use any of the forces
like LinearForce
ok let me try
Less random