#Generate Terrain Script based on Height Map?
3 messages · Page 1 of 1 (latest)
Yes, it's possible.
DevForum | Roblox
Found a map of Europe (9000x6705) A tiny region of the alps (200x200): Generated using imageFile = game:GetService("StudioService"):PromptImportFile({"data"}) imageString = imageFile:GetBinaryContents() game.Workspace.DaParts:ClearAllChildren() stopIt = false --Type stopIt = true in the Command Bar to stop generating local w, h = 9000...