#💬 SomeGlitchyDudeʹs Feedback

1 messages · Page 1 of 1 (latest)

barren trenchBOT
steep scarab
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You should determine a set path that the camera will follow in order to get to the next camera

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You can probably accomplish this using a finite state machine

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Otherwise if these rooms were non transparent, you'd be going through the walls

steep scarab
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that or you could make the swap instantenous, with some sort of static effect like FNAF

grave stone
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Plus other games

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Which would switch instantly or follow a path like you said

grave stone
steep scarab
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You use a part to determine where the camera goes, just make it tween to intersecting parts first

grave stone
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awesome Horror Gami...

▶ Play video
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This is a good example of what I got inspiration from

steep scarab
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You have camera 1 and 2, and the parts 1.1,.1.2,1.3 etc that you will tween to via iteration before tweening to the next cam

grave stone
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I just overall don't like all camera angles they have

grave stone
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What if a player moves backwards

steep scarab
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You mean from camera 1 to camera 2?

grave stone
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Let's say player goes from cam 1 to cam 2 but they want to go back to cam 1

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How would you handle that?

steep scarab
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You'd have all the cameras in a folder, and when you go from one camera to another, you would first tween to the closest part named "CameraInterval",

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It works automatically both ways

grave stone
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Also I'm adding a lot of stuff to it so I'm using strng,bool values server sided to determine things like where the cam should be

steep scarab
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The simplest execution would be one CameraInterval in the door frame

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Regardless of the direction you go, it'll tween to the camera interval part closest.

grave stone
steep scarab
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?

grave stone
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I sorta get what you mean but I've never done that before

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So if you have a video or dev forum post on it then that would be helpful

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Dumb idea: what if I used PathFindServ to determine some of this LOL

steep scarab
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never used it