#💬 SomeGlitchyDudeʹs Feedback
1 messages · Page 1 of 1 (latest)
You should determine a set path that the camera will follow in order to get to the next camera
You can probably accomplish this using a finite state machine
Otherwise if these rooms were non transparent, you'd be going through the walls
this means depending on the camera you are currently attached to, and the camera you are going to, your currentcamera will follow a certain path to get to the new camera
that or you could make the swap instantenous, with some sort of static effect like FNAF
It was meant to be like the original resident evil game
Plus other games
Which would switch instantly or follow a path like you said
The solution to that is since the camera is running on client I could make certain aspects of the map transparent until it reaches the goal
You use a part to determine where the camera goes, just make it tween to intersecting parts first
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awesome Horror Gami...
This is a good example of what I got inspiration from
You have camera 1 and 2, and the parts 1.1,.1.2,1.3 etc that you will tween to via iteration before tweening to the next cam
I just overall don't like all camera angles they have
Yup
Yeah but there is one issue for that
What if a player moves backwards
You mean from camera 1 to camera 2?
Let's say player goes from cam 1 to cam 2 but they want to go back to cam 1
How would you handle that?
You'd have all the cameras in a folder, and when you go from one camera to another, you would first tween to the closest part named "CameraInterval",
It works automatically both ways
Also I'm adding a lot of stuff to it so I'm using strng,bool values server sided to determine things like where the cam should be
The simplest execution would be one CameraInterval in the door frame
Regardless of the direction you go, it'll tween to the camera interval part closest.
Could you link something to that
?
I sorta get what you mean but I've never done that before
So if you have a video or dev forum post on it then that would be helpful
Dumb idea: what if I used PathFindServ to determine some of this LOL
never used it