#viewportframe and rig rotating
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So not all of the parts of the model are anchored, then?
It might be a good idea to make sure they're all anchored
Tell me if that fixes it
When an object is anchored, that simply means it won't be affected by the physics engine
It should not affect the rotation, if the script is actually rotating the object
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You can try setting up a RenderStepped connection to the root to make it rotate
its anchored so it wont move
Again, anchoring an object does not affect its ability to rotate. Anchoring a part simply means that it will not be affected by physics, such as gravity or collisions. This means that when you anchor the rig, it will stay in place and not be affected by external forces. However, you can still change the position and orientation of the rig through scripting, even when it’s anchored.