#viewportframe and rig rotating

16 messages · Page 1 of 1 (latest)

round totem
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Is the rig anchored?

zealous perch
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only root

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how else would it go haywire

round totem
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So not all of the parts of the model are anchored, then?

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It might be a good idea to make sure they're all anchored

round totem
zealous perch
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why

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it wont rotate if they are all anchored

round totem
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When an object is anchored, that simply means it won't be affected by the physics engine

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It should not affect the rotation, if the script is actually rotating the object

cursive treeBOT
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studio** You are now Level 3! **studio

round totem
zealous perch
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its anchored so it wont move

round totem
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Again, anchoring an object does not affect its ability to rotate. Anchoring a part simply means that it will not be affected by physics, such as gravity or collisions. This means that when you anchor the rig, it will stay in place and not be affected by external forces. However, you can still change the position and orientation of the rig through scripting, even when it’s anchored.

zealous perch
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when anchored

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joints dont work