#combat system
36 messages · Page 1 of 1 (latest)
Damn I thought this place was scripting-help not please-make-me-systems-for-free-because-I-cant-and-I-will-cry-about-it
Why are you on discord then? You need to be 13+ to use Discord...
Hold the fuck up... If you are 10 now, you have created your discord account at 7? Do your parents even care about what are you doing?
Better platform? Brother... No platform is 100% safe for kids...
** You are now Level 4! **
Then why are you here?
Yup, just ask us to make you a combat system instead of learning to make one for yourself
Big brain 
Aight then...
For a melee combat system you could start by creating a lock system on enemies, then create the weapons, animation and hit detection and thats about it, you have created a combat system
Not like I've helped with anything... Thats some basic logic stuff...
Do think what I said you dont even need to know scripting...
lets just jump right into a combat system after 4 days of scriping


I'm scripting for a year and a half and I didn't even tried doing a combat system xD (mainly because of animations)
ive done really solid combat systems with a friend
not on my own tho cause f that
local UserInputService = game:GetService ('UserInputService')
local Combo = 0
local function M1 (Input, Typing)
if not Typing and Input.UserInputType == Enum.UserInputType.MouseButton1Down then
if Combo == 4 then Combo = 0
Combo += 1
end
end
UserInputService.InputBegan:Connect (M1)```
simplest core
so
im not going to do it for you but here are some pointers
have combat managed by the server to prevent exploits
have a modulescript for functions like takedamage, heal, attack etc
Dude... He just learned to script... Prob doenst even know what a function is...
store data like stunned, blocking, etc in an object/table
im telling him how to do it
i dont care if he can or cant lol
if u run into any issues feel free to ping me
i have a ton of experience making combat systems
np
hello, how to create combat system but on any sword (clicks)
I clicked this chat thinking that theres actually some info regarding the title