#Enter a new world
70 messages · Page 1 of 1 (latest)
go into game settings, security and turn on third party teleports
and the game needs to be public as well
wdym
just go to the original game with the clocks
and do what i told u to do with the game settings
alright first show me the explorer
yk
when i said explorer
i meant- nvm
ill just show you how to do it
lemme test it first in my game
alright
i figured it out, i just want to test it with you
go into here
@proven scroll
i want to see if its going to tp us both or just one player
nice
alright so what you want to do is define the teleport service
the place id
and then connect it to a function that uses teleport service
to teleport the player
so it would go something like
local CLICK_DETECTOR = script.Parent
local TELEPORT_SERVICE = game:GetService("TeleportService")
local PLACE_ID = 13285088061
CLICK_DETECTOR.MouseClick:Connect(function(playerWhoClicked)
TELEPORT_SERVICE:TeleportAsync(PLACE_ID, {playerWhoClicked})
end)
i used a click detector on the part
if youre using a .Touched
you can just do
part.Touched:connect(function(otherpart) and the rest is the same
well for example
tell me first wahts
teleporting a player
clicking on a part in workspace
or touching a part
you have a click detector yes?
alright so
add a script inside the click detector
and just copy and paste what i sent u
yea
roblox
you need to make that server public
or you can
teleportotprivateserver()
** You are now Level 2! **
the place id
bruh
you can think cant you
do the same thing
just "teleporttoprivateserver"
or something like that
youll find it
always scroll through functions
like when you do Teleport_Service:
things are going to pop up
scroll through them
and read what they do
helps a ton
put what
just replace it