#💬 Nugetʹs Feedback

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real hillBOT
burnt cypress
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@brave bramble how is this related to roblox? how did yuo make this? what is this

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it looks cool

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hella cool

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i also have no idea what this is

brave bramble
brave bramble
burnt cypress
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nice

brave bramble
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Thank you

burnt cypress
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yea those planets did seem like neon spheres

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i give sta

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star

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good job

brave bramble
burnt cypress
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altough you could have made them better by being around a star

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and then having a small amount of rogue planets

brave bramble
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there are over 100,000 different solar systems in that one galaxy.

burnt cypress
brave bramble
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hmm never thought of it that way

burnt cypress
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that is how most galaxies are lmao

brave bramble
burnt cypress
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you could probably optimize it a bi

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bit

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i have no idea how you are generating it

brave bramble
brave bramble
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and my pc feels actually quite fine

burnt cypress
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i know what i will do in the next hour

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did you use a specific math formula for the spawning of parts?

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it seems like it

brave bramble
burnt cypress
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oh lol

brave bramble
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it's not too impressive that way

burnt cypress
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hmmm i think i know how i could generate those

brave bramble
# burnt cypress oh lol

if you look closely you can actually see the mesh. i made it's transparency 0.9 so it's still sorta there

burnt cypress
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i was playing today in desmos and i got a galaxy looking shape once

brave bramble
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ooh nice

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i still need a name for that galaxy

burnt cypress
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it was like i think y = 1/x

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or something

brave bramble
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funny thing is, a minecraft video inspired me to do this

burnt cypress
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lmao

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of someone building the entire universe?

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i saw it

brave bramble
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yeah that's the exact one

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and i'm sort of inspiring things off of that.

burnt cypress
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nice lol

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why did you star this

brave bramble
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lol thank you

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why did i do what

burnt cypress
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didnt*

brave bramble
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ohhh right my bad i will do that

burnt cypress
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do that yes

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and like it

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nice

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i will go make it

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i have no idea how but i will figure it out

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or kill my computer trying

brave bramble
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alright i'm going to finish some small touches on it then start another

brave bramble
burnt cypress
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you too

dense gust
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This is incredible

brave bramble
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Hah thank you

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updated to it's full best

thick vortex
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epic

burnt cypress
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they are just out of the redner distanecane

brave bramble
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this is like 300 studs large

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(i think)

burnt cypress
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what..

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that is 300 studs

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only

uncut maple
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man i dont even know how to do that and im s2

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actually maybe i could figure it out with math.noise but nothing is really coming to mind on how to do that 💀

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@brave bramble if you scripted that with math.noise, i will vouch you for s2

uncut maple
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is this in the middle a particle emitter or is that also made of parts

burnt cypress
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progress so far

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trying to nail that fucking formula

uncut maple
burnt cypress
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yes

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easier imo

uncut maple
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yea bro it looks like he perfected it lol

burnt cypress
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nah he made it by hand kinda

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scroll up

uncut maple
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oh wtf

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ok nvm

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i was gonna say i will vouch for s2 if he randomly generated that with math.noise

uncut maple
# burnt cypress whoops

yo if u get that to work, can i use it in my game? im making randomly generated planets and i think that would be sick to be able to float around in a galaxy like that for the ending of the game

uncut maple
burnt cypress
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i suck at math

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idk why the center is so bright lmao

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it is now an alien

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what the fuck is happening

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i should be doing my math homework instead

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alr fuck it im going to sleep\

uncut maple
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LOOL

burnt cypress
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part 1:

local spaceColors = {
    Color3.fromRGB(0, 0, 51),   -- Dark Blue
    Color3.fromRGB(25, 25, 112),  -- Midnight Blue
    Color3.fromRGB(75, 0, 130),  -- Indigo
    Color3.fromRGB(148, 0, 211),  -- Dark Violet
    Color3.fromRGB(139, 0, 139),  -- Dark Magenta
    Color3.fromRGB(128, 0, 128),  -- Purple
    Color3.fromRGB(65, 105, 225),  -- Royal Blue
    Color3.fromRGB(0, 191, 255),  -- Deep Sky Blue
    Color3.fromRGB(135, 206, 235),  -- Sky Blue
    Color3.fromRGB(176, 224, 230),  -- Powder Blue
    Color3.fromRGB(128, 128, 128),  -- Gray
    Color3.fromRGB(245, 245, 245),  -- White
}

function GenerateSpiralGalaxyPositions(centerPos, numPoints, scale, tightness, numLayers)
    local positions = {}

    for i = 1, numLayers do
        local layerPositions = {}
        local layerRadius = scale * math.exp(tightness * (i-1))
        local layerHeight = i * 10
        local numLayerPoints = math.floor(numPoints / numLayers)
        for j = 1, numLayerPoints do
            local theta = (j/numLayerPoints) * 2 * math.pi
            local r = layerRadius * math.sqrt(math.random())
            local x = r * math.cos(theta)
            local y = layerHeight
            local z = r * math.sin(theta)
            local pos = centerPos + Vector3.new(x, y, z)
            table.insert(layerPositions, pos)
        end
        table.sort(layerPositions, function(a, b)
            return (a - centerPos).magnitude < (b - centerPos).magnitude
        end)
        for j, pos in ipairs(layerPositions) do
            table.insert(positions, pos)
        end
    end

    return positions
end
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part 2:

function GenerateV2(Part : BasePart,NumOfParts)
    local Positions = GenerateSpiralGalaxyPositions(Part.Position,NumOfParts,100,0.2,4)
    local Parts = table.create(#Positions)
    
    for index,Position in Positions do
        local Part = Instance.new("Part",workspace)
        Part.Shape = Enum.PartType.Ball
        local Size = math.random(1,10) / 10
        Part.Size = Vector3.new(Size,Size,Size)
        Part.Anchored = true
        Part.Color = spaceColors[math.random(1,#spaceColors)]
        Part.Material = Enum.Material.Neon
        Part.Position = Position
        if index % 75 == 0 then
            task.wait()
        end
        Parts[index] = Part
    end
    
    return Parts
end

local Params = OverlapParams.new()
Params.FilterType = Enum.RaycastFilterType.Whitelist
Params.FilterDescendantsInstances = {workspace}

local PartsGenerated = GenerateV2(workspace.Part,2500)
for _,Part in PartsGenerated do
    local PartsInside = Part:GetTouchingParts()
    if not PartsInside then
        continue
    end
    
    for _,Part in PartsInside do
        Part:Destroy()
    end
end
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long script

burnt cypress
uncut maple
brave bramble
brave bramble
uncut maple
brave bramble
uncut maple
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looked like a decal or some type of image at first

brave bramble
uncut maple
uncut maple
uncut maple
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if i were you

brave bramble
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i aint using one to top that all off sunglasso

uncut maple
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im tryna get b2 too

brave bramble
uncut maple
brave bramble
uncut maple
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it will be 10x easier to see if you click on the image, the preview doesn't show a whole lot

brave bramble
uncut maple
brave bramble
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oh i do see

uncut maple
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like more warm colors

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red-pink gradient

brave bramble