#💬 Nugetʹs Feedback
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@brave bramble how is this related to roblox? how did yuo make this? what is this
it looks cool
hella cool
i also have no idea what this is
it's in roblox studio so it is quite related. and i decimated my pc by using neon spheres.
this is a fully custom top of the head galaxy
nice
Thank you
yeah
altough you could have made them better by being around a star
and then having a small amount of rogue planets
the spheres are actually the suns of different solar systems.
there are over 100,000 different solar systems in that one galaxy.
yeah i get that but like smaller planets in colder colors around a bigger planet with hotter colors
rip that computer
hmm never thought of it that way
that is how most galaxies are lmao
yeah lol, when i start another one it's going right in replicated storage.
you could probably optimize it a bi
bit
i have no idea how you are generating it
maybe but it's not for an actual game, it's just my own personalized thingy. so i really only worry about how my pc feels
fax
and my pc feels actually quite fine
i know what i will do in the next hour
did you use a specific math formula for the spawning of parts?
it seems like it
not at all. i 3d modeled something random and traced it.
oh lol
it's not too impressive that way
hmmm i think i know how i could generate those
if you look closely you can actually see the mesh. i made it's transparency 0.9 so it's still sorta there
i was playing today in desmos and i got a galaxy looking shape once
funny thing is, a minecraft video inspired me to do this
ohhh right my bad i will do that
do that yes
and like it
nice
i will go make it
i have no idea how but i will figure it out
or kill my computer trying
alright i'm going to finish some small touches on it then start another
good luck
you too
This is incredible
epic
how do you even make all the parts show 
they are just out of the redner distanecane
the scale is small that's why.
this is like 300 studs large
(i think)
man i dont even know how to do that and im s2
actually maybe i could figure it out with math.noise but nothing is really coming to mind on how to do that 💀
@brave bramble if you scripted that with math.noise, i will vouch you for s2
DUDE that's so fucking cool, i want to make that now
is this in the middle a particle emitter or is that also made of parts
whoops
progress so far
trying to nail that fucking formula
you're scripting it too? 🤔
yea bro it looks like he perfected it lol
oh wtf
ok nvm
i was gonna say i will vouch for s2 if he randomly generated that with math.noise
yo if u get that to work, can i use it in my game? im making randomly generated planets and i think that would be sick to be able to float around in a galaxy like that for the ending of the game
sure lmao
sick lol
noooo
i suck at math
idk why the center is so bright lmao
it is now an alien
what the fuck is happening
i should be doing my math homework instead
alr fuck it im going to sleep\
part 1:
local spaceColors = {
Color3.fromRGB(0, 0, 51), -- Dark Blue
Color3.fromRGB(25, 25, 112), -- Midnight Blue
Color3.fromRGB(75, 0, 130), -- Indigo
Color3.fromRGB(148, 0, 211), -- Dark Violet
Color3.fromRGB(139, 0, 139), -- Dark Magenta
Color3.fromRGB(128, 0, 128), -- Purple
Color3.fromRGB(65, 105, 225), -- Royal Blue
Color3.fromRGB(0, 191, 255), -- Deep Sky Blue
Color3.fromRGB(135, 206, 235), -- Sky Blue
Color3.fromRGB(176, 224, 230), -- Powder Blue
Color3.fromRGB(128, 128, 128), -- Gray
Color3.fromRGB(245, 245, 245), -- White
}
function GenerateSpiralGalaxyPositions(centerPos, numPoints, scale, tightness, numLayers)
local positions = {}
for i = 1, numLayers do
local layerPositions = {}
local layerRadius = scale * math.exp(tightness * (i-1))
local layerHeight = i * 10
local numLayerPoints = math.floor(numPoints / numLayers)
for j = 1, numLayerPoints do
local theta = (j/numLayerPoints) * 2 * math.pi
local r = layerRadius * math.sqrt(math.random())
local x = r * math.cos(theta)
local y = layerHeight
local z = r * math.sin(theta)
local pos = centerPos + Vector3.new(x, y, z)
table.insert(layerPositions, pos)
end
table.sort(layerPositions, function(a, b)
return (a - centerPos).magnitude < (b - centerPos).magnitude
end)
for j, pos in ipairs(layerPositions) do
table.insert(positions, pos)
end
end
return positions
end
part 2:
function GenerateV2(Part : BasePart,NumOfParts)
local Positions = GenerateSpiralGalaxyPositions(Part.Position,NumOfParts,100,0.2,4)
local Parts = table.create(#Positions)
for index,Position in Positions do
local Part = Instance.new("Part",workspace)
Part.Shape = Enum.PartType.Ball
local Size = math.random(1,10) / 10
Part.Size = Vector3.new(Size,Size,Size)
Part.Anchored = true
Part.Color = spaceColors[math.random(1,#spaceColors)]
Part.Material = Enum.Material.Neon
Part.Position = Position
if index % 75 == 0 then
task.wait()
end
Parts[index] = Part
end
return Parts
end
local Params = OverlapParams.new()
Params.FilterType = Enum.RaycastFilterType.Whitelist
Params.FilterDescendantsInstances = {workspace}
local PartsGenerated = GenerateV2(workspace.Part,2500)
for _,Part in PartsGenerated do
local PartsInside = Part:GetTouchingParts()
if not PartsInside then
continue
end
for _,Part in PartsInside do
Part:Destroy()
end
end
long script
a bunch of math
it's like that irl. it's usially refered as a cluster
lol defo would be cool. i'm not the best scripter in the world. i'm better at modeling
all parts
goddamn bruh 💀
go ahead i'd like to see what you do!
looked like a decal or some type of image at first
nah it's over 160k parts 💀
i'm working on my own thing rn that's taking up 99% of my time, trying to script a character controller from scratch
i'd ask for b1 maybe b2 in #🔨︱building
oh dang nice
if i were you
i will once i complete more galaxies
i aint using one to top that all off 
maybe if you get b2, you can hook a brotha up with his 2nd vouch? 🧐
im tryna get b2 too
hmmm try to find a dirt decal and put it around some of the buildings, just to spice it up
there is some lol it's just not super noticeable
oh i see.
it will be 10x easier to see if you click on the image, the preview doesn't show a whole lot
may you provide me with ideas for my next galaxy. what special looks should it contain.
oh i do see
do a red theme
like more warm colors
red-pink gradient
alright