#Chat Event

37 messages · Page 1 of 1 (latest)

gilded vault
#

the first script is a local script in server script service

#

convert that to a server script

#

and just use the same code

small shoal
#

oh ok

cosmic waspBOT
#

studio** You are now Level 6! **studio

small shoal
gilded vault
#

ah ok so for this specific example

#

see the chat function

small shoal
#

yes

gilded vault
#

be careful to properly read the guidelines so it requires more than just a string

#

u need to provide the instance so

#

:Chat(plr u want, "a dev has joined")

#

a lot of functions have different parameters

#

and if they are not met they wont work properly

small shoal
#

How do I make the server chat it

gilded vault
#

ok so chat isnt the function u wanna be using

#

the first script make it a local script in startergui

#

and change the fireallclients

#

to FireServer()

#

fireallclients is intended for server scripts to be received on a local script

small shoal
#

done

gilded vault
#

also

#

is chatevents a remoteevent

#

?

small shoal
#

yes

gilded vault
#

ok good

#

so on the 2nd script

#

use this format

#
game.StarterGui:SetCore( "ChatMakeSystemMessage",  { Text = "[SYSTEM] Hello World", Color = Color3.fromRGB( 255,0,0 ), Font = Enum.Font.Arial, FontSize = Enum.FontSize.Size24 } )
#

customize it however u want

#

all the stuff in blue can be edited

small shoal
#

bruh why does making the chat say something have to be so hard, ty though

gilded vault
#

its really not hard

#

just properties

small shoal
#

True, ty though

gilded vault
#

np let me know if it works

small shoal
#

I decided not to use it