#Server to client remote event doesn't register after the player respawns.

6 messages · Page 1 of 1 (latest)

plucky nova
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I have a gui for a game that is server controlled and should be identical across all clients. The server triggers a remote event that the client detects and then updates the gui through the remote event, however after the player dies and respawns, it doesn't detect the remote event trigger, despite working fine before.

How do I fix/prevent this?

floral owl
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Maybe try to set resetonrespawn to falsd

plucky nova
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Yeah no it's not

floral owl
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Of the screengui

plucky nova
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ah ok thanks