#is there a reason why the images arent updating the img fast enough?
46 messages · Page 1 of 1 (latest)
because wait() == it will wait 1 seconds
if you wish to be faster, wait(0.1)
not enough? wait(0.01), still not enough? wait(0.001)
this is what happens at 0.1
you see how it like flashes away inbetween
every frame switch
i had to put aa black frame behind it
just so i can kinda represent it better
not sure if its bc some of the frames are not verified yet
or smth
cause it is 101 frames
You cant
im not expert in gui area, but i think it takes some while to upload image
wym
bc 60 fps
yea
0.016
still doesnt explain the issue on why it goes away inbetween each frame
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its flickering kinda
it flickers in between each frame
like it takes a sec to load each frame
After 18 sec ?
wym
oh yea
you see how it flickers
the reason why it looks like its just apart of the frames of the video is bc i just have a black frame in the backgroun
ill send the original video
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so i think its a roblox end issue
Maybe wait 3/ 4 frame
Btw you could use VideoFrame? 
possibly, but i think you can only use roblox videos
like there is a specific section
Right, i found other old post.
https://devforum.roblox.com/t/gif-flickering/718462/8
The reason it lags is because your code is inefficient. You should use a sprite sheet for the most performance possible. Optionally do a loop.
https://devforum.roblox.com/t/scale-spritesheet-iteration/350693
I’ve noticed from looking through the DevForum that there isn’t a lot of information on spritesheet iteration. There are some which use ImageOffset, however this isn’t great if your UIs are based off scale. A while ago, I was interested in iterating through spritesheets for generating GIFs and I managed to create some iterator code which can do ...
i think i figured out why
im tryna transfer it from a decal to a image
i just tested it out transferring a images id to the main images id and it doesnt flicker
thats why this stuff was inefficient i think