this is my script, my data will not save when i give myself a click value of 1000 and leave and rejoin it does not stay.
-- Saving Data
game.Players.PlayerRemoving:Connect(function(player)
local playerUserID = "player_"..player.UserId
local clicksvalue = player.leaderstats.CLicks.value
local success, errormessage = pcall(function()
clicksDataStore:SetAsync(playerUserID, clicksValue)
end)
end)
game:BindToClose(function(player)
for , Player in pairs(game.Players:GetPlayers()) do
local playerUserID = "player"..player.UserId
local clicksValue = player.leaderstats.CLicks.value
local success, errormessage = pcall(function()
clicksDataStore:SetAsync(playerUserID, clicksValue)
end)
end
end)
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