#First person arm bug/glitch

9 messages · Page 1 of 1 (latest)

fringe granite
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Script with the bug is listed below:

local character = script.Parent

local humanoid = character:WaitForChild("Humanoid")

local armParts = {
    "Left Arm",
    "LeftUpperArm", 
    "LeftHand",
    "LeftLowerArm",
    "Right Arm",
    "RightUpperArm",
    "RightHand", 
    "RightLowerArm", 
}

for _, bodyPart in pairs(character:GetChildren()) do
    if table.find(armParts, bodyPart.Name) and bodyPart:IsA("BasePart") then
        bodyPart.LocalTransparencyModifier = bodyPart.Transparency

        bodyPart:GetPropertyChangedSignal("LocalTransparencyModifier"):Connect(function()
            bodyPart.LocalTransparencyModifier = bodyPart.Transparency
        end)
    end
end

Free script I found online because I was too lazy to make it myself.

I reviewed it and it works but for some reason the right arm is invisible for some reason, this happened many times in the past in previous games (using different scripts but same method), any fixes?

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Help please 😭

brittle remnant
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?

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Rewrite code

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To prevent this use math.abs

split field
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isn't it a mesh

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for r15

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wait did u try changing the avatar to like r6 or r15