Basically im casting a ray on a wall and how do i make it so the part im placing on the wall isnt exactly where the ray landed but 0,5 studs before it, no matter what direction the ray was casted in ?
The problem rn is that if i just do like blah blah + Vector3.new(0.5, 0, 0) then for the other sides i cast the ray on it wouldnt work