#rope system

5 messages · Page 1 of 1 (latest)

regal comet
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Basically im casting a ray on a wall and how do i make it so the part im placing on the wall isnt exactly where the ray landed but 0,5 studs before it, no matter what direction the ray was casted in ?

The problem rn is that if i just do like blah blah + Vector3.new(0.5, 0, 0) then for the other sides i cast the ray on it wouldnt work

knotty drift
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@regal comet did you already figure this out?

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If not, use ray.Normal

regal comet
regal comet
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i figured it out, thanks anyway