@sudden kite
Based on the screenshot, I assume that's because your script doesn't try loading in an inventory because it couldn't find one in the save (which doesn't exist).
So when it saves, it'll create one in the save, which will work the next time they load.
Just so I can confirm this, send the loading function portion of your script via message
` ``lua
type this but remove the space, then copy+paste your code under it.
Should look like this:
local TestinVariable = true
** You are now Level 1! **