#animation
5 messages · Page 1 of 1 (latest)
They probably have a custom rig that shouldn't use humanoid, so it's okay to use animationcontroller in this context
Make sure of the following:
- That the animation is compatible with the rig in the first place
- That other animations with a higher anim priority are stopped first if intended, and that your animation has the correct anim priority
- That one of the official creators/developers of your game is the same as one the official creator of your animation (exception being if it's made by Roblox)
- That important moveable parts of the rig isn't anchored
- That the animation is actually loaded (forcefully preload the animation instance using the "ContentProvider" service in a local script inside of game.replicatedfirst if necessary)
Hope this helps!