#How do I make this work? Not working as of now and no errors

13 messages · Page 1 of 1 (latest)

wide oyster
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@supple ermine been a while

cedar lake
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you arent even running the checkifplayerisinarea function

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@wide oyster

wide oyster
cedar lake
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but the end) is just after the function

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meaning nothing happens

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you're supposed to do it like this:

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part.Touched:Connect(CheckIfPlayerIsInArea)
valid galleon
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💀

cedar lake
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and also part.character replace with hit

fleet cosmos
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part.Touched:Connect(function(part)
if part.Parent:FindFirstChild("Humanoid") then
checkifplayerisinarea(part,part.Parent)
End
end)

cedar lake
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and for character you replace with hit.Parent

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and do a check if its a model with humanoid